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Version history

Changelog

What changed, when, and what is coming next. Android is first; iOS is planned.

v1.0.5

Landscape polish

  • Reworked the title and setup menus for short landscape screens such as the Galaxy Z Fold cover display.
  • Fixed the Portuguese results screen: the localized title no longer overflows and Retry / Return are always visible and clickable.
  • Added a visible language label to the pause-screen selector and hid keyboard-only hints on touch devices.
v1.0.4

The night changes shape

  • Three boss-gated arenas: the Crimson Court, the circular Bats' Cathedral and the larger Pale Eclipse.
  • New Gargoyle and Revenant enemies, plus stage palettes, relics and different music progressions.
  • Later bosses scale with stage, player level and build size, and attack faster.
  • Blood Dash now burns enemies for 3.2 seconds with damage over time.
  • Maxed abilities leave the draft; heal or 10-shard fallbacks replace them.
v1.0.0

The first night

  • Android release with a six-minute run: survive the Blood Count, Mother of Bats and the Pale King.
  • Three playable bloodlines: Carmilla, Vlad and Lilith, with unlockable Blood Altar progression.
  • Six auto-weapons and fourteen passives, drafted through level-up boons and boss chests.
  • Three difficulty tiers with separate shard multipliers.
  • Touch controls: virtual joystick and blood dash, with a landscape HUD.
  • Procedural music, menu theme and a warning before each boss.
  • Offline play, local save data and a quality selector.

Upcoming

After launch

iOS release, optional AdMob advertising and a one-time remove-ads purchase are planned. The privacy policy and store listings will be updated before those features ship.