What changed, when, and what is coming next. Android is first; iOS is planned.
v1.0.5
Landscape polish
Reworked the title and setup menus for short landscape screens such as the Galaxy Z Fold cover display.
Fixed the Portuguese results screen: the localized title no longer overflows and Retry / Return are always visible and clickable.
Added a visible language label to the pause-screen selector and hid keyboard-only hints on touch devices.
v1.0.4
The night changes shape
Three boss-gated arenas: the Crimson Court, the circular Bats' Cathedral and the larger Pale Eclipse.
New Gargoyle and Revenant enemies, plus stage palettes, relics and different music progressions.
Later bosses scale with stage, player level and build size, and attack faster.
Blood Dash now burns enemies for 3.2 seconds with damage over time.
Maxed abilities leave the draft; heal or 10-shard fallbacks replace them.
v1.0.0
The first night
Android release with a six-minute run: survive the Blood Count, Mother of Bats and the Pale King.
Three playable bloodlines: Carmilla, Vlad and Lilith, with unlockable Blood Altar progression.
Six auto-weapons and fourteen passives, drafted through level-up boons and boss chests.
Three difficulty tiers with separate shard multipliers.
Touch controls: virtual joystick and blood dash, with a landscape HUD.
Procedural music, menu theme and a warning before each boss.
Offline play, local save data and a quality selector.
Upcoming
After launch
iOS release, optional AdMob advertising and a one-time remove-ads purchase are planned. The privacy policy and store listings will be updated before those features ship.